@startuml
sprite $smog [48x48/16] {
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00006FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF50000
00004FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF60000
00000EFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF50000
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000001EFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFC00000
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000000002CFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF60000000
000000000049DFFFFFFFFFFFFFFFFFFFFFFFFD8100000000
00000000000000000000001BFFFFFFFFF600000000000000
0000000000000000000000004BFFFFD81000000000000000
000000000000000000000000000121000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000017888888850005888888888888888888888886000
0000000AFFFFFFFFF403FFFFFFFFFFFFFFFFFFFFFFFFF700
0000000BFFFFFFFFF504FFFFFFFFFFFFFFFFFFFFFFFFF800
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000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000011111111111111111111110000001111111000000000
004FFFFFFFFFFFFFFFFFFFFFFFFC002EFFFFFFFFC0000000
00AFFFFFFFFFFFFFFFFFFFFFFFFF307FFFFFFFFFF3000000
005FFFFFFFFFFFFFFFFFFFFFFFFD003FFFFFFFFFD0000000
000133333333333333333333332000013333333200000000
000000000000000000000000000000000000000000000000
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}


!define FA6_SMOG(_alias) ENTITY(rectangle,black,smog,_alias,FA6 SMOG)
!define FA6_SMOG(_alias, _label) ENTITY(rectangle,black,smog,_label, _alias,FA6 SMOG)
!define FA6_SMOG(_alias, _label, _shape) ENTITY(_shape,black,smog,_label, _alias,FA6 SMOG)
!define FA6_SMOG(_alias, _label, _shape, _color) ENTITY(_shape,_color,smog,_label, _alias,FA6 SMOG)
skinparam folderBackgroundColor<<FA6 SMOG>> White
@enduml